You can't build a 2nd castle until you have 1 of each in a county. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. Not to mention the time it takes to change a feudal contract multiple times to get the rates anywhere near where you need them. Temple holding with Special Slot for new Temple Building. #2. Your castle always burns 10 stress, safe ourdoors usually burn 20 but can ding you for 20, and harsh outdoors can burn up to 40 but will usually ding you for 20 without some practice. You also have a vassal count who has one county with one temple as well. Let's your vassals upgrade their own buildings. r/CrusaderKings. That's not possible. Vassals won't join a faction if they have a non-aggression pact with you, so it may be time to get some marriages. #9. The city is held by a baron. A theocracy is a realm where the capital is a temple holding. So yes, in general you can expect the county holder to get about 20% of the city's money and 50% of the temple's money (for temporal clergy). 88 Badges. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). Hi guys so I am rather new to CK, I am really enjoying ck3 however I have one thing I cant figure out what to do. change_development_level 100 496 change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Manor Houses are the best buildings for. 4 CK3 patch. Advertisement Coins. 5 gold in taxes and 300 levy. Temple Holding. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. The most popular opinion among experienced gamers is that temples are the best holdings in CK3. Temples = control growth. From that point you would earn 14/22. Nov 1, 2023The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. " As for the regular buildings, each building icon. Then it's a regular feudal holding going forward. −5% Temple Holding and Buildings Construction Time if Conscientious Scribe. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. [CK3] Dualism is so painfully misrepresented it makes me want to break something. 6. Lance(1. FreyaOystea • 1 yr. Turns out I can't hand it out because it's a county capital. May 31, 2022;This page was last edited on 23 September 2020, at 11:56. Sep 1, 2015 322 729. Temples = control growth. especially if they are holy sites or got special mines. How to build, upgrade and inspect them. Towns should pretty much be the end result of any holding not some inherently diffrent thing. If there are more castle Holdings in your county you can take them from the baron without gaining tyranny. gg]. As I said, it's 1 tribe per county. castle) building is based on terrain and not holding type. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. In Ck3's economy income is alot more important than your actual budget. Kinpire 7 Ιουλ 2015, 16:53. In a game about religion and insane zealotry, the third temple should be at least a great work or physical temple on the map. trying to get into tribal but its not that simple. Your ruler now has a new place from where to lead his realm in CK3. Level 1 buildings cost 150 Gold. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. Also should probably cost a bunch of piety. Any mods, that dont add ch aracter interactions with index = 8. Each Holding gets a number of building slots with. By 2023-05-14. Yep! Figured it. So a T3 Temple = 1. 1 castle, 1 temple, all the rest cities. The option then appears when you select the county capital. Originally posted by garthurbrown: Hybridize. This mod adds genes which were previously hidden to the Ruler Designer. 1. No point to castle nor city baronies. Tribal Hold. There’s a crown with an arrow which is “move realm capital”. Search for the ID. I can't upgrade to a castle? What does this even mean? Are you building any other holdings in that county? allow = { location = { religion = FROM } has_building = tb_hillfort_4 has_settlement_construction = no }My religion have a realm priest that is leasing all the temples in my demesne, and when I conquest new counties the temple will automatically lease…The importance is the physical temple and the location. Reply. It could of course be expensive but worthwhile and it would be Hi guys so I am rather new to CK, I am really enjoying ck3 however I have one thing I cant figure out what to do. If you convert a temple holding you may have to wait until your realm priest relinquishes the holding automatically; Despite what the Select Holding window may tell you, you can in fact select a county. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. I dunno about the historical thing about it but the need to have one castle, one city and one temple is annoying and should be changed. A castle holding (albeit one with a unique building to simulate Constantinople's famous walls. Upgrading a feudal/clan holding to level 2 requires 550 gold. That should change the title type. Content is available under Attribution-ShareAlike 3. might take 100 years though. 1. If there isn't a castle holding in the county, and the Prince Bishopric is a duchy level title, you might be able to just destroy the title. Choosing a. Select the barony. Alamut : In Alamut, Persia. Today is the release of Fate of Iberia, and with it the free 1. However, the return on investment went down the later on the upgrade was. An exception to this rule is count or higher-tier republic vassal who hold the city directly, because they get 100% of the city income (of which you then get 20%), rather than the 50% from a temple (of which you. But yes it should be possible at least in some form. This should then enable the button to revoke the lease. Cities will give you a bonus to gold and most importantly development, temples less gold, but will give piety. Valley of the Kings, Qus # Duchy Capital building. effect = {root. Similarly if you change faith it still costs piety to remove a holy order, never mind that it now follows the wrong faith. So if Temple makes 10g/year, the City needs to make 12. Catholic and Orthodox rulers (as well as any monogamous. So Ive had control of the 5 counties (with 4 cities and one castle not controlled by me) in my home dutchy since almost the beginning of the game, and put the buildings that I wanted in the cities and figured that the mayors of the cities would upgrade them (temples make sense because there's like 20 of them that one dude controls so he definitely can't upgrade. bm0tterre •. Most government types allows holding of tribes of the same culture, except nomads. To upgrade a main building, players should click on the larger box above the building slots that says "Castle," "Temple," "City," or "Tribal Hold. 6 Badges. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Also you can restore Israel and rebuild the third temple to restore the Jewish High Priesthood. Even if the duke is also a member, you've reduced the total power of the faction: the count could raise his entire demesne levy but the duke can only raise a portion. If it's not possible to build a new holding in the county you unfortunately can't fix this problem! If the county has a barony you need to revoke it. 5 - 114 years. 3. Make sure you have temples (Bishoprics, or what have you) in counties that you hold directly. The count is a de jure vassal of the duke. Castle Keepers is also pretty bad after the amount of renown it gives you got nerfed by 99% (it now gives +0. 0. This further increases the power disparity between themselves and their Feudal neighbours as. Go with temple. A fully upgraded city gives 0,52 gold. 35 money monthly. Toggle signature. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. replaces. The (iirc) gold one that looks like an arrow and crown moves your capital to there. Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. titanopteryx Feb 17 @ 5:21pm. Academy of. Several of his strategies are still eminently breakable in-game, while others are since fixed. However, it has one extra building slot, which should able to make more gold in the long run, right? So, what makes temples a better choice? Here’s a post from a week ago. - and the orders did not change faith with me. Just do the same to change anything else. Rulthar Recruit. You can change the primary holding type by granting the county title to a baron/mayor/bishop character in that county. So, in your opinion, which is the better option; the direct profit of the castle, or the passive yet significant bonus of the city? 2. 1) You need to have an empty holding slot. The game is already too easy as it is. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. Upvote 12. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. There could be restrictions on it, like Abrahamic religions being able to convert only temples from other Ambrahamic religions, the decision being available only to the head of the religion etc. Which means I can hold it directly with only 1 domain slot and I can stack boni, if I decide to hold the duchy title. Tourney Grounds: The training area for the Tournament. With a city, though, you can get a sizeable boost to development per month. and a T3 Castle = 1 GPM and 475 Levy. With a castle, you can either hold it yourself or extort a truly unfair amount of tax and levies out of it. Convert to a faith with Lay Clergy. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. If you own only 4 barony counties the two temples basically double your gold an triple your levies, so the castle in a new county give a much larger bonus than a second castle that gives only a net benefit of 50% gold for that barony over. Level 3 buildings cost 340 Gold and a level 2 holding. Fervent Temple Builders and Religious Patronage are a great way to get an absolute ton of prestige/piety/renown from building and upgrading temples. This article is timeless and should be accurate for any version of the game. Cities = dev growth. Report. They have this castle in Dublin and 2 other sites. Make sure that you have the county in question be your primary religion or it will not work I believe. 3. ago. If A, you have to build a new castle and it will takeover as the primary holding since it is. Can't miss it. Hope that makes sense! If you give a temple to someone else, that person will be a baron just like if were a castle you gave them. 1) Play as Merchant Republic, which has "city" as a dominant holding. Temple holdings must be leased; 200 if Theocratic; 600 if Lay Clergy; Temporal Head of Faith Only sanctioned priests can be entrusted with upholding our faith's doctrines and, by extension, with managing and caring for our sacred places. Either through war or revoking vassal titles. Cities for development. Others such as cities and temples are controlled by mayors or priests respectively. Make sure that the Baron (of Tusculum, for example) is orthodox. [CK3] There should be an option to lower the fertility in game. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. Your realm priest who leases a temple gives you anywhere from 0-50% of taxes and 0-100% of levies depending on his opinion of you. ck3 and load it in-game, u will see the result. Holdings can be Castles, Cities, or Temples. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. As far as I can tell, you only get the tax. Well, leasing land makes way less sense than in ck 2 (where you got piety and prestige for family owning the order). Then save gamestate. As a player, it will usually be the castle. 1/month. Change culture to Celtic (Welsh, Scottish). you go to the decision and the decision to go fuedal is open again, so you just do it again, and your tribes goes on to become castles. There should be a little crown button with an arrow near the bottom left of the screen. where my bodyguard said the economy was in trouble so he wanted to pay me to build a new castle. info. Content is available under Attribution-ShareAlike 3. As the count if Paris, the county, you will have power on which one is the capital. 2) You can't access buildings of a different holding type, as you lack the proper "main" building (eg. I especially like the Metsänvartija cultural men at arms, since they're more powerful than your basic archers and have pursuit and screen. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. +Monthly dynasty prestige. It's pretty annoying if you're a feudal ruler and want to hold a county whose de jure county capital is a temple or city holding. House of Blackheads, Riga. Cities are great because they can be upgraded by your vassals, from what I've understood they are holdings that doesn't provide taxes or levies (they do, but you get. 3. e. At 50 opinion with your realm priest, he will provide you with 0. In this picture it's directly to the right of the blue crown, which is also to the right of the info panel that appears after clicking the holding. This One. ago. A direct Castle vassal max tax rate is 35%. Its great because I had already decided on playing as a tall Frisia for this play through. Im forming the duchy of Champagne, and boom the capital barony is a temple only for priests. Try to find duchy where you can have as many castle Holdings as possible. There are two variants of Investiture; free. EA Latium Oct 1, 2020 @ 6:45am. Thanks man. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. Faster County Control More Gold More Piety for the Owner. CK3 Tribal Troops. you can click any building and Press the Replace. Some players still like build 1-2 in you capital coutry. If you aren’t over your domain limit, there’s no reason to give any titles away. ck3 and load it in-game, u will see. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. ' The significance of (1) (tax rate) is pretty huge. This guide will cover a comprehensive strategy for selecting holdings, counties and buildings for Feudal lords in the 1. I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. There's a "give title" (I think it's called) option in the bottom left of the UI. Sep 28, 2020 10 0. U can change "city_02" to "castle_02" and it will change to castle holding. You can press the parse button to make sure it's working okay first, it will have a yellow exclamation you can point to that will tell you "Makes Vaticano a Castle Holding". In the console commands, type "give_title b_ (BARONY NAME)" example: give_title b_terracina. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. This applied to every county. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. 1 = { b_oranienburg = castle } I don't usually make mods to the game so I don't know exactly how these work, but it seems that Berlin is the name of a city, but the game does not start with that city. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. Go to ck3 r/ck3 • by. 3 more GPM, but 150 less Levy. NUDITY WARNING: Due to the way CK3's models work, in order for most of the changes the sliders make to be visible, the character must be nude. Isle de France has one of each plus two empty holdings. But if ur religion allows u to hold temple holdings, it could be great tool for earning tons of money and piety. Revoke the county if you don't already control it, then you have to revoke the city. In other words, you spend a lot of resources and get a. And they need money for it, it's 2 parameters. Crusader Kings 3 Convert Holdings Mod Doing so, however, comes at the same cost it would take them to build a castle, meaning that you still need to pick the right moment when you can truly. All terrains have the same building options, which give the same amount of money and levies to any holding type. Building. How do you convert the holdings? There are three minor decisions for each holding type. settings file using a code editor, edit the folder paths and then save. As you can see, Temples make 0. Monasteries. When clicking on the build holdings button to open the tab in a county with a castle and no tribal holdings. Glad you got it sorted out. if the county doesn't already have a castle, temple, and city you can't build a second castle. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. Now, for the second part there's a distinction between temple holdings and castle/city holdings. Mastur Ch33f Sep 19, 2020 @ 1:42am. Most cultures in the British Isles also now use the Northern graphical culture, affecting their clothing and (for Anglo-Saxons) the appearance of units on the map. Also, holy order head is feudal, so granting them castle would allow them to grow (although may be slowly) whereas a city would be useless. How to change from Tribal to Feudal government in Crusader Kings 3. From Republic to Feudal 1. 2g/year in order to break even, assuming max tax rates. Conversions can only be initiated by the direct holder of the barony. 0 and Levies apply only to the barony it is located in, such as a castle/temple/city. i have reformed germanic pagan. Below is the. If a nomad chooses to settle down. Knight Manager. Grand Temple 100px: All others. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. Rome : In Rome, Italy. ; About CK3 Wiki; Mobile view There are already mechanics for destroying holdings, for raids. So building cities and temples is better. Cities are holdings commonly held by republic rulers. ; About CK3 Wiki; Mobile viewTo setup CK3 for the exporter, open the clausewitz. Got it so with Lay Clergy bo matter what the vassal who you granted the temple holding (assuming they are of your faith) will turn into feudal vassal. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. If you are unsure of the name of the title for the barony, check the " (CK3Directory)gamehistoryprovinces" directory for help. Castle Keepers is generally better for playing wide, or for maximizing how many counties with special buildings you can hold, such as picking up the gold and silver mine counties. Specifically, a basic temple yields . MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding models There are already mechanics for destroying holdings, for raids. 2. A Baron vassal who holds a castle in one of your counties gives you 10% of that holding's gold and 25% of levies. 0 unless otherwise noted. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. I have found a "solution" to this bug. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. Every county needs a castle, temple, and city, before you can build another castle in it. Gives +Hostile scheme success chance. The term 'market', on the other hand, represents a place dedicated to commerce. In CK3 there's a mod that allows you to convert holdings. CK III - Can't replace buildings in city/temple holdings. You can build multiple per county, however. Upgrading a feudal/clan holding to level 3 requires 700 gold. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. To change that, you need to build a castle in one of the empty baronies, and then (as long as you control the county yourself) you can change the county capital to the castle holding. If the county's capital is a temple, you own it. A mosque is a Temple so it give your more income but less levies than a Castle. You need to convert that county too a Feudal Culture to be able to change them from Tribal. 7. Uniquely, many of Crusader Kings 3's game-breaking features in early builds were discovered even before release thanks to Paradox handing a preview copy to The Spiffing Brit. [level name]Transferring a count can please a duke. How does one of my vassal counties convert? I am only able to build fuedal buldings and cannot build a new holding like a castle. PS. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. Compatibility with vanilla CK3 v1. A temple gets you more piety. Right-click on the city and click Create New Vassal: Image 7 . The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element (military-economic-religious) was dominant in a settlement for some time it actually shifted quite a bit over the centuries (e. As I understand it, this is working as intended. If you're more focused on playing tall in a concentrated area of the map, then City Keepers works best. Currently, the game doesnt really care that you are tribal when you conquer normal lands and simply gives you a standard "wrong holding" penalty or a "wrong government type. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets. ♥♥♥♥♥♥ up. To start with, the basics are. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). This mod cannot change the de-jure capital of a county or duchy. You need to ensure your army is larger than the castle's garrison, but I doubt that's the problem here from your description. "Click on the barony (blue scroll) you want to move to them look at the lower holding scroll. However in CK3 it seems to be a lot different. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case of the temple. 1 / +0. When a vassal conties have 1 out of 7 slot builded up (hi countie of Nasaiya), ennemies goes through like butter. basically if you load it it says not compatible with current version of game and then when you continue with it everybody in you court is nude lols and the barbershop not working well. Hopefully they'll address it at some point. Lay clergy means that feudal and clan vassals can hold temples by themselves. 8 tax/month; +75 levies; +150 garrison: Temple: 500: 5 years +0. Everything which gives development and money is worth investing in, regardless where it is. Upgrading a building removes this "disabled" status, but no other way I've found. , duchy for Alamafi, kingdom for Venice) 2. Note: If there is no castle in the county you have to build one. City and temple vassal give a lot of tax income, while castle vassals give very little. - Instructed the AI to adjust its court amenity spending in a more responsive mannerThere should be a little crown button with an arrow near the bottom left of the screen. So if Temple makes 10g/year, the City needs to make 12. after having built a new temple appoint one). Easiest is to find a theoceatic county with a temple capital, or you can make one if you revoke/conquer from some temporal guy and without unpausing, move the county capital or just give the temporary baron holding your temple the. Constructing a feudal/clan holding (Castle/City/Temple) requires 400 gold. e. For example, if the primary holding of one of the counties in you demense is a castle (because you are a noble) you can grant your county title to a bishop in that county to make his cathedral the primary holding. Example: You are a duke with one county within your domain. effect = {root. Use marriage, diplomacy and war to increase your power and prestige in a. These represent both the holy sites of various religious disciplines and major historical landmarks. In this CK3 guide, we are going to go over buildings. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. Upgrading a feudal/clan holding to level 2 requires 550 gold. That's awesome. I want to take the city for myself to get full gold from it, but no matter what i do, the game keeps generating a new baron out of nowhere to take over the city. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. 2) Have a castle or a city (must be your dominant holding) in a county, but don't have the county title. Meaning it paid back for itself in 50 years. If it's not a dynamic culture, instead of. This costs 500 gold and erases all buildings, so you get a castle holding with nothing. An event popped up saying that I had a great new idea and a decision was unlocked that allowed me to insta-build this thing. . Kinpire Jul 7, 2015 @ 4:53pm. And since I'm a count, I can't have count vassals, so. If you hold a bishopric as a non-muslim feudal vassal, revoking a barony in the same county immediately makes that barony your main holding. Cleanse my eyes mother Feb 28, 2022 @ 11:19pm. The holding type defaults to a castle, but can change to a city or temple if you make the existing mayor or Bishop the count I think you can get it to revert back to the castle by revoking the mayor title (if a city is the primary holding) or revoking the bishop title (if temple is primary holding) leaving just the count titlethe idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). It’ll show you which ones can be upgraded and what’s happening in them. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Don't forget to upgrade not only your castle to level 2 when you get the tech, as it's not super apparent the way building upgrades/slots are. To change it you seem to have to make a hybrid culture with your desired style and pick it because it doesn't seem to have options when reforming or diverging. thatgreenmess • 5 yr. Beyond that, the current best is all temples afterwards. Plus some percentage increase to your MaA efficiency and 10% increase in efficiency of the rest of the knights. add_tenet doesn’t work. When I went to war for Cyprus (which is owned by a sunni), I won only a minor barony title (due to a vassal controlling the rest of the territory) and the event triggered and they became the Knights of Cyprus. Content is available under Attribution-ShareAlike 3. Constructing a feudal/clan holding (Castle/City/Temple) requires 400 gold. especially if they are holy sites or got special mines. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. Use the temple holdings to stay at your domain limit. He will appoint an orthodox bishop, which will be the Pentarch of Rome. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. At the cost of -25 opinion and -75% levies. Originally posted by CrUsHeR: Each city granted to the order is lost taxes and development. One of its subholdings will be a castle. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. Get a second top title (i. Typically you only ever want 1 temple per county. Makes the game use 1st level building name, and add number after it to name higher level buildings. Let's your vassals upgrade their own buildings. I'll keep an eye out for it come next time. The year is 881 AD and all necessary researches (for the different holdings or upgrades) are done. Created by Bobby the Autistic Ferret. you can have the city raided, which gives it a 5% chance of being razed. Report. D. Open comment sort options. So it depends on what obligations do you have towards your vassals. MegalithHowever, Clan government (Muslims) can get up to 25% tax, 60% levies from castle (and lay clergy temple) vassals if they have 100 opinion with them, as Clan vassals scale taxes/levies with opinion. +1 prowess flat is meh, and the bonuses that it gives to pastoral lands are so small they might as well be nonexistent. Tribes are the preferred settlement type for tribal rulers, and the only type they can hold without penalties. You still can fix it manually - just change +1 index for one of mods. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. Crusader Kings 3 Convert Holdings Mod Doing. Change succession to Tanistry. Then when you reform your gov't that tribe will change over. Gives +Men at arms cap. Expand and improve your realm, whether a mighty kingdom or modest county. Theocracies use succession laws unavailable to normal realms, but can be vassals or lieges to regular counts, dukes etc. it's weird cause Denmark has the aesthetic for the throne room i want but we both have the same architectural style. 1) Play as Merchant Republic, which has "city" as a dominant holding.